Thứ Sáu, 25 tháng 10, 2013

Dora Saves The Prince


Before the game begins, find a place to hide Swiper as a warm-up! Watch out—the witch has lots of objects to block the path to the high tower! First, click the mouse to jump over the pineapple, pumpkin, and watermelon blocking Dora and Boots’ way. Once you’ve crossed the first path, a key will appear; click the mouse once more to jump up and grab it! The second path moves a little bit faster, so be ready to jump! At the end of the second path, click to grab the floating key. Move through the last path quickly—before the crabs get a chance to pinch! Finally, choose the key that matches the tower’s door, and free the thankful prince!
Parent Tip: The path’s increasing speeds will exercise your child’s hand-eye coordination. Plus, matching the final key to the door is a good color identification activity.


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